SPLURT Station 13 - Modules - TypesVar Details - Proc Details

mob

CLICKDELAY HANDLING SYSTEM How this works is mobs can never do actions until their next_action is at or below world.time, but things can specify extra cooldown to check for either from the time of last_action or from the end of next_action.

Clickdelay should always be checked via [CheckActionCooldown()], never manually!

Vars

LAssailantThe last mob/living/carbon to push/drag/grab this mob (mostly used by slimes friend recognition)
ability_actionsability = action button instance.
ability_propertiesability = list(data). see __DEFINES/mobs/innate_abilities.dm
action_cooldown_adjustSimple modification variable added to amount on adjust and on checking time since last action using [CheckActionCooldown()]. This should only be manually modified via addition.
action_cooldown_modSimple modification variable multiplied to next action modifier on adjust and on checking time since last action using [CheckActionCooldown()]. This should only be manually modified using multipliers.
actionspeed_mod_immunitiesList of action speed modifiers ignored by this mob. List -> List (id) -> List (sources)
actionspeed_modificationList of action speed modifiers applying to this mob
cached_multiplicative_actions_slowdownThe calculated mob action speed slowdown based on the modifiers list
cached_multiplicative_slowdownThe calculated mob speed slowdown based on the modifiers list
deathsoundThe sound made on death
do_aftersFor storing what do_after's someone has, in case we want to restrict them to only one of a certain do_after at a time
examine_cursor_iconCursor icon used when holding shift over things
focusWhat receives our keyboard input. src by default.
fullscreensFullscreen objects
innate_abilitiesAbility system based on action buttons. Can be ported to base /mob or /mob/living later if needed, easily - the procs are currently on living/carbon/human/innate_abilities.dm datum traits-style lazylist of abilities
is_shiftedWhether the mob is pixel shifted or not
last_actionGeneric clickdelay variable. Marks down the last world.time we did something that should cause or impact generic clickdelay. This should be directly set or set using [DelayNextAction()]. This should only be checked using [CheckActionCooldown()].
last_action_immediateThe difference between the above and this is this is set immediately before even the pre-attack begins to ensure clickdelay is respected. Then, it is flushed or discarded using [FlushLastAttack()] or [DiscardLastAttack()] respectively.
mob_transformingWhether or not the mob is currently being transformed into another mob or into another state of being. This will prevent it from moving or doing realistically anything. Don't you DARE use this for a cheap way to ensure someone is stunned in your code.
mock_clientA mock client, provided by tests and friends
movespeed_mod_immunitiesList of movement speed modifiers ignored by this mob. List -> List (id) -> List (sources)
movespeed_modificationList of movement speed modifiers applying to this mob
next_actionGeneric clickdelay variable. Next world.time we should be able to do something that respects generic clickdelay. This should be set using [DelayNextAction()] This should only be checked using [CheckActionCooldown()].
next_action_immediateDitto
next_resistMinimum world time for another resist. This should only be checked using [CheckResistCooldown()].
passthroughableTakes the four cardinal direction defines. Any atoms moving into this atom's tile will be allowed to from the added directions.
resist_cooldownHow long we should wait before allowing another resist. This should only be manually modified using multipliers.
shiftingIf we are in the shifting setting.
sound_environment_overrideOverride for sound_environments. If this is set the user will always hear a specific type of reverb (Instead of the area defined reverb)
tgui_open_uisglobal
typing_indicator_currentCurrent state of our typing indicator. Used for cut overlay, DO NOT RUNTIME ASSIGN OTHER THAN FROM SHOW/CLEAR. Used to absolutely ensure we do not get stuck overlays.
typing_indicator_enabled////TYPING INDICATORS/////// Set to true if we want to show typing indicators.
typing_indicator_stateDefault icon_state of our typing indicator. Currently only supports paths (because anything else is, as of time of typing this, unnecesary.
typing_indicator_timeridThe timer that will remove our indicator for early aborts (like when an user finishes their message)
unarmed_attack_speedDefault clickdelay for an UnarmedAttack() that successfully passes. Respects action_cooldown_mod.

Procs

CheckActionCooldownChecks if we can do another action. Returns TRUE if we can and FALSE if we cannot.
CheckResistCooldownChecks if we can resist again.
CommonClickOnCommon mob click code
DelayNextActionApplies a delay to next_action before we can do our next action.
DiscardCurrentActionDiscards last_action and next_action
DizzySet the dizzyness of a mob to a passed in amount
EstimatedNextActionTimeGet estimated time of next attack.
FlushCurrentActionFlushes last_action and next_action
GetActionCooldownAdjustGets action_cooldown_adjust
GetActionCooldownModGets action_cooldown_mod.
JitterSet the jitter of a mob
MarkResistTimeMark the last resist as now.
SetNextActionSets our next action to. The difference is DelayNextAction cannot reduce next_action under any circumstances while this can.
add_actionspeed_modifierAdd a action speed modifier to a mob. If a variable subtype is passed in as the first argument, it will make a new datum. If ID conflicts, it will overwrite the old ID.
add_movespeed_modifierAdd a move speed modifier to a mob. If a variable subtype is passed in as the first argument, it will make a new datum. If ID conflicts, it will overwrite the old ID.
add_to_alive_mob_listAdds the mob reference to the list of all mobs alive. If mob is cliented, it adds it to the list of all living player-mobs.
add_to_current_dead_playersAdds the cliented mob reference to either the list of dead player-mobs or to the list of observers, depending on how they joined the game.
add_to_current_living_antagsAdds the cliented mob reference to the list of living antag player-mobs.
add_to_current_living_playersAdds the cliented mob reference to the list of living player-mobs. If the mob is an antag, it adds it to the list of living antag player-mobs.
add_to_dead_mob_listAdds the mob reference to the list of all the dead mobs. If mob is cliented, it adds it to the list of all dead player-mobs.
add_to_mob_listAdds the mob reference to the list and directory of all mobs. Called on Initialize().
add_to_player_listAdds the cliented mob reference to the list of all player-mobs, besides to either the of dead or alive player-mob lists, as appropriate. Called on Login().
adjust_blindnessAdjust a mobs blindness by an amount
adjust_blurrinessAdjust the current blurriness of the mobs vision by amount
adjust_bodytemperatureAdjust the body temperature of a mob, with min/max settings
adjust_disgustAdjust the disgust level of a mob
adjust_drugginessAdjust the drugginess of a mob
adjust_nutritionAdjust the nutrition of a mob
adjust_thirstAdjust the thirst of a mob
attempt_resist_grabProc to resist a grab. moving_resist is TRUE if this began by someone attempting to move. Return FALSE if still grabbed/failed to break out. Use this instead of resist_grab() directly.
audible_messageShow a message to all mobs in earshot of this one
blind_eyesSets a mob's blindness to an amount if it was not above it already, similar to how status effects work
blur_eyesMake the mobs vision blurry
check_obscured_slotsChecks for slots that are currently obscured by other garments.
clear_fullscreenWipes a fullscreen of a certain category
clear_typing_indicatorRemoves typing indicator.
create_chat_messageCreates a message overlay at a defined location for a given speaker
display_typing_indicatorDisplays typing indicator. @param timeout_override - Sets how long until this will disappear on its own without the user finishing their message or logging out. Defaults to src.typing_indicator_timeout @param state_override - Sets the state that we will fetch. Defaults to src.get_typing_indicator_icon_state() @param force - shows even if src.typing_indcator_enabled is FALSE.
dispose_renderingdestroys screen rendering. call on mob del
dropItemToGroundUsed to drop an item (if it exists) to the ground.
equipped_speed_modsGets the combined speed modification of all worn items Except base mob type doesnt really wear items
examinateExamine a mob
generate_typing_indicatorGenerates the mutable appearance for typing indicator. Should prevent stuck overlays.
get_ability_propertyGets an ability property
get_actionspeed_modifiersGet the action speed modifiers list of the mob
get_active_handGet the bodypart for whatever hand we have active, Only relevant for carbons
get_config_multiplicative_speedGet the global config movespeed of a mob by type
get_indicator_overlayFetches the typing indicator we'll use from GLOB.typing_indicator_overlays
get_movespeed_modifier_datumGets the movespeed modifier datum of a modifier on a mob. Returns null if not found. DANGER: IT IS UP TO THE PERSON USING THIS TO MAKE SURE THE MODIFIER IS NOT MODIFIED IF IT HAPPENS TO BE GLOBAL/CACHED.
get_movespeed_modifiersGet the move speed modifiers list of the mob
get_num_held_itemsFind number of held items, multihand compatible
get_proc_holdersGets all relevant proc holders for the browser statpenl
get_spells_for_statpanelConvert a list of spells into a displyable list for the statpanel
get_status_tab_itemsAdds this list to the output to the stat browser
get_top_level_mobSUBTLE COMMAND
get_typing_indicator_icon_stateGets the state we will use for typing indicators. Defaults to src.typing_indicator_state
grant_ability_from_sourceGrants an ability from a source
handle_eye_contacthandle_eye_contact() is called when we examine() something. If we examine an alive mob with a mind who has examined us in the last second within 5 tiles, we make eye contact!
has_actionspeed_modifierIs there a actionspeed modifier for this mob
has_movespeed_modifierIs there a movespeed modifier for this mob
hide_fullscreensRemoves fullscreens from client but not the mob
init_renderinginitializes screen rendering. call on mob new
initialize_actionspeedAdds a default action speed
interact_withAttempts to open the tgui menu
list_interaction_attributes
onShuttleMoveMob move procs
overlay_fullscreenAdds a fullscreen overlay
pointedPoint at an atom
reload_fullscreenEnsures all fullscreens are on client.
reload_renderingloads screen rendering. call on mob login
remove_ability_from_sourceRemoves an ability from a source
remove_actionspeed_modifierRemove a action speed modifier from a mob, whether static or variable.
remove_from_alive_mob_listRemoves the mob reference from the list of all mobs alive. If mob is cliented, it removes it from the list of all living player-mobs.
remove_from_current_dead_playersRemoves the mob reference from either the list of dead player-mobs or from the list of observers, depending on how they joined the game.
remove_from_current_living_antagsRemoves the mob reference from the list of living antag player-mobs.
remove_from_current_living_playersRemoves the mob reference from the list of living player-mobs. If the mob is an antag, it removes it from the list of living antag player-mobs.
remove_from_dead_mob_listRemvoes the mob reference from list of all the dead mobs. If mob is cliented, it adds it to the list of all dead player-mobs.
remove_from_mob_listRemoves the mob reference from the list and directory of all mobs. Called on Destroy().
remove_from_player_listRemoves the mob reference from the list of all player-mobs, besides from either the of dead or alive player-mob lists, as appropriate. Called on Logout().
remove_movespeed_modifierRemove a move speed modifier from a mob, whether static or variable.
setGrabStateUpdates the grab state of the mob and updates movespeed
set_ability_propertySets an ability property
set_blindnessForce set the blindness of a mob to some level
set_blurrinessSet the mobs blurriness of vision to an amount
set_disgustSet the disgust level of a mob
set_dizzinessFOrce set the dizzyness of a mob
set_drugginessSet the drugginess of a mob
set_nutritionForce set the mob nutrition
set_speciesDNA MOB-PROCS
set_statUsed to wrap stat setting to trigger on-stat-change functionality. Must be used instead of directly setting a mob's stat var, so that the signal is sent properly.
shared_ui_interactionpublic
shuttleRotateMob rotate procs
total_multiplicative_slowdownCalculate the total slowdown of all movespeed modifiers
update_action_buttonsThis proc handles adding all of the mob's actions to their screen
update_actionspeedGo through the list of actionspeed modifiers and calculate a final actionspeed. ANY ADD/REMOVE DONE IN UPDATE_actionspeed MUST HAVE THE UPDATE ARGUMENT SET AS FALSE!
update_blindnessproc that adds and removes blindness overlays when necessary
update_config_movespeedSet or update the global movespeed config on a mob
update_movespeedGo through the list of movespeed modifiers and calculate a final movespeed. ANY ADD/REMOVE DONE IN UPDATE_MOVESPEED MUST HAVE THE UPDATE ARGUMENT SET AS FALSE!
visible_messageAdds the functionality to self_message.
vv_edit_varHandles the special case of editing the movement var
wipe_fullscreensWipes all fullscreens

Var Details

LAssailant

The last mob/living/carbon to push/drag/grab this mob (mostly used by slimes friend recognition)

ability_actions

ability = action button instance.

ability_properties

ability = list(data). see __DEFINES/mobs/innate_abilities.dm

action_cooldown_adjust

Simple modification variable added to amount on adjust and on checking time since last action using [CheckActionCooldown()]. This should only be manually modified via addition.

action_cooldown_mod

Simple modification variable multiplied to next action modifier on adjust and on checking time since last action using [CheckActionCooldown()]. This should only be manually modified using multipliers.

actionspeed_mod_immunities

List of action speed modifiers ignored by this mob. List -> List (id) -> List (sources)

actionspeed_modification

List of action speed modifiers applying to this mob

cached_multiplicative_actions_slowdown

The calculated mob action speed slowdown based on the modifiers list

cached_multiplicative_slowdown

The calculated mob speed slowdown based on the modifiers list

deathsound

The sound made on death

leave null for no sound. used for *deathgasp

do_afters

For storing what do_after's someone has, in case we want to restrict them to only one of a certain do_after at a time

examine_cursor_icon

Cursor icon used when holding shift over things

focus

What receives our keyboard input. src by default.

fullscreens

Fullscreen objects

innate_abilities

Ability system based on action buttons. Can be ported to base /mob or /mob/living later if needed, easily - the procs are currently on living/carbon/human/innate_abilities.dm datum traits-style lazylist of abilities

is_shifted

Whether the mob is pixel shifted or not

last_action

Generic clickdelay variable. Marks down the last world.time we did something that should cause or impact generic clickdelay. This should be directly set or set using [DelayNextAction()]. This should only be checked using [CheckActionCooldown()].

last_action_immediate

The difference between the above and this is this is set immediately before even the pre-attack begins to ensure clickdelay is respected. Then, it is flushed or discarded using [FlushLastAttack()] or [DiscardLastAttack()] respectively.

mob_transforming

Whether or not the mob is currently being transformed into another mob or into another state of being. This will prevent it from moving or doing realistically anything. Don't you DARE use this for a cheap way to ensure someone is stunned in your code.

mock_client

A mock client, provided by tests and friends

movespeed_mod_immunities

List of movement speed modifiers ignored by this mob. List -> List (id) -> List (sources)

movespeed_modification

List of movement speed modifiers applying to this mob

next_action

Generic clickdelay variable. Next world.time we should be able to do something that respects generic clickdelay. This should be set using [DelayNextAction()] This should only be checked using [CheckActionCooldown()].

next_action_immediate

Ditto

next_resist

Minimum world time for another resist. This should only be checked using [CheckResistCooldown()].

passthroughable

Takes the four cardinal direction defines. Any atoms moving into this atom's tile will be allowed to from the added directions.

resist_cooldown

How long we should wait before allowing another resist. This should only be manually modified using multipliers.

shifting

If we are in the shifting setting.

sound_environment_override

Override for sound_environments. If this is set the user will always hear a specific type of reverb (Instead of the area defined reverb)

tgui_open_uis

global

Tracks open UIs for a user.

typing_indicator_current

Current state of our typing indicator. Used for cut overlay, DO NOT RUNTIME ASSIGN OTHER THAN FROM SHOW/CLEAR. Used to absolutely ensure we do not get stuck overlays.

typing_indicator_enabled

////TYPING INDICATORS/////// Set to true if we want to show typing indicators.

typing_indicator_state

Default icon_state of our typing indicator. Currently only supports paths (because anything else is, as of time of typing this, unnecesary.

typing_indicator_timerid

The timer that will remove our indicator for early aborts (like when an user finishes their message)

unarmed_attack_speed

Default clickdelay for an UnarmedAttack() that successfully passes. Respects action_cooldown_mod.

Proc Details

CheckActionCooldown

Checks if we can do another action. Returns TRUE if we can and FALSE if we cannot.

@params

CheckResistCooldown

Checks if we can resist again.

CommonClickOn

Common mob click code

DelayNextAction

Applies a delay to next_action before we can do our next action.

@params

DiscardCurrentAction

Discards last_action and next_action

Dizzy

Set the dizzyness of a mob to a passed in amount

Except if dizziness is already higher in which case it does nothing

EstimatedNextActionTime

Get estimated time of next attack.

FlushCurrentAction

Flushes last_action and next_action

GetActionCooldownAdjust

Gets action_cooldown_adjust

GetActionCooldownMod

Gets action_cooldown_mod.

Jitter

Set the jitter of a mob

MarkResistTime

Mark the last resist as now.

@params

SetNextAction

Sets our next action to. The difference is DelayNextAction cannot reduce next_action under any circumstances while this can.

add_actionspeed_modifier

Add a action speed modifier to a mob. If a variable subtype is passed in as the first argument, it will make a new datum. If ID conflicts, it will overwrite the old ID.

add_movespeed_modifier

Add a move speed modifier to a mob. If a variable subtype is passed in as the first argument, it will make a new datum. If ID conflicts, it will overwrite the old ID.

add_to_alive_mob_list

Adds the mob reference to the list of all mobs alive. If mob is cliented, it adds it to the list of all living player-mobs.

add_to_current_dead_players

Adds the cliented mob reference to either the list of dead player-mobs or to the list of observers, depending on how they joined the game.

add_to_current_living_antags

Adds the cliented mob reference to the list of living antag player-mobs.

add_to_current_living_players

Adds the cliented mob reference to the list of living player-mobs. If the mob is an antag, it adds it to the list of living antag player-mobs.

add_to_dead_mob_list

Adds the mob reference to the list of all the dead mobs. If mob is cliented, it adds it to the list of all dead player-mobs.

add_to_mob_list

Adds the mob reference to the list and directory of all mobs. Called on Initialize().

add_to_player_list

Adds the cliented mob reference to the list of all player-mobs, besides to either the of dead or alive player-mob lists, as appropriate. Called on Login().

adjust_blindness

Adjust a mobs blindness by an amount

Will apply the blind alerts if needed

adjust_blurriness

Adjust the current blurriness of the mobs vision by amount

adjust_bodytemperature

Adjust the body temperature of a mob, with min/max settings

adjust_disgust

Adjust the disgust level of a mob

adjust_drugginess

Adjust the drugginess of a mob

adjust_nutrition

Adjust the nutrition of a mob

adjust_thirst

Adjust the thirst of a mob

attempt_resist_grab

Proc to resist a grab. moving_resist is TRUE if this began by someone attempting to move. Return FALSE if still grabbed/failed to break out. Use this instead of resist_grab() directly.

audible_message

Show a message to all mobs in earshot of this one

This would be for audible actions by the src mob

vars:

blind_eyes

Sets a mob's blindness to an amount if it was not above it already, similar to how status effects work

blur_eyes

Make the mobs vision blurry

check_obscured_slots

Checks for slots that are currently obscured by other garments.

clear_fullscreen

Wipes a fullscreen of a certain category

Second argument is for animation delay.

clear_typing_indicator

Removes typing indicator.

create_chat_message

Creates a message overlay at a defined location for a given speaker

Arguments:

display_typing_indicator

Displays typing indicator. @param timeout_override - Sets how long until this will disappear on its own without the user finishing their message or logging out. Defaults to src.typing_indicator_timeout @param state_override - Sets the state that we will fetch. Defaults to src.get_typing_indicator_icon_state() @param force - shows even if src.typing_indcator_enabled is FALSE.

dispose_rendering

destroys screen rendering. call on mob del

dropItemToGround

Used to drop an item (if it exists) to the ground.

equipped_speed_mods

Gets the combined speed modification of all worn items Except base mob type doesnt really wear items

examinate

Examine a mob

mob verbs are faster than object verbs. See this byond forum post for why this isn't atom/verb/examine()

generate_typing_indicator

Generates the mutable appearance for typing indicator. Should prevent stuck overlays.

get_ability_property

Gets an ability property

get_actionspeed_modifiers

Get the action speed modifiers list of the mob

get_active_hand

Get the bodypart for whatever hand we have active, Only relevant for carbons

get_config_multiplicative_speed

Get the global config movespeed of a mob by type

get_indicator_overlay

Fetches the typing indicator we'll use from GLOB.typing_indicator_overlays

get_movespeed_modifier_datum

Gets the movespeed modifier datum of a modifier on a mob. Returns null if not found. DANGER: IT IS UP TO THE PERSON USING THIS TO MAKE SURE THE MODIFIER IS NOT MODIFIED IF IT HAPPENS TO BE GLOBAL/CACHED.

get_movespeed_modifiers

Get the move speed modifiers list of the mob

get_num_held_items

Find number of held items, multihand compatible

get_proc_holders

Gets all relevant proc holders for the browser statpenl

get_spells_for_statpanel

Convert a list of spells into a displyable list for the statpanel

Shows charge and other important info

get_status_tab_items

Adds this list to the output to the stat browser

get_top_level_mob

SUBTLE COMMAND

get_typing_indicator_icon_state

Gets the state we will use for typing indicators. Defaults to src.typing_indicator_state

grant_ability_from_source

Grants an ability from a source

handle_eye_contact

handle_eye_contact() is called when we examine() something. If we examine an alive mob with a mind who has examined us in the last second within 5 tiles, we make eye contact!

Note that if either party has their face obscured, the other won't get the notice about the eye contact Also note that examine_more() doesn't proc this or extend the timer, just because it's simpler this way and doesn't lose much. The nice part about relying on examining is that we don't bother checking visibility, because we already know they were both visible to each other within the last second, and the one who triggers it is currently seeing them

has_actionspeed_modifier

Is there a actionspeed modifier for this mob

has_movespeed_modifier

Is there a movespeed modifier for this mob

hide_fullscreens

Removes fullscreens from client but not the mob

init_rendering

initializes screen rendering. call on mob new

initialize_actionspeed

Adds a default action speed

interact_with

Attempts to open the tgui menu

list_interaction_attributes

# Interactions code by HONKERTRON feat TestUnit

onShuttleMove

Mob move procs

overlay_fullscreen

Adds a fullscreen overlay

@params

pointed

Point at an atom

mob verbs are faster than object verbs. See this byond forum post for why this isn't atom/verb/pointed()

note: ghosts can point, this is intended

visible_message will handle invisibility properly

overridden here and in /mob/dead/observer for different point span classes and sanity checks

reload_fullscreen

Ensures all fullscreens are on client.

reload_rendering

loads screen rendering. call on mob login

remove_ability_from_source

Removes an ability from a source

remove_actionspeed_modifier

Remove a action speed modifier from a mob, whether static or variable.

remove_from_alive_mob_list

Removes the mob reference from the list of all mobs alive. If mob is cliented, it removes it from the list of all living player-mobs.

remove_from_current_dead_players

Removes the mob reference from either the list of dead player-mobs or from the list of observers, depending on how they joined the game.

remove_from_current_living_antags

Removes the mob reference from the list of living antag player-mobs.

remove_from_current_living_players

Removes the mob reference from the list of living player-mobs. If the mob is an antag, it removes it from the list of living antag player-mobs.

remove_from_dead_mob_list

Remvoes the mob reference from list of all the dead mobs. If mob is cliented, it adds it to the list of all dead player-mobs.

remove_from_mob_list

Removes the mob reference from the list and directory of all mobs. Called on Destroy().

remove_from_player_list

Removes the mob reference from the list of all player-mobs, besides from either the of dead or alive player-mob lists, as appropriate. Called on Logout().

remove_movespeed_modifier

Remove a move speed modifier from a mob, whether static or variable.

setGrabState

Updates the grab state of the mob and updates movespeed

set_ability_property

Sets an ability property

set_blindness

Force set the blindness of a mob to some level

set_blurriness

Set the mobs blurriness of vision to an amount

set_disgust

Set the disgust level of a mob

set_dizziness

FOrce set the dizzyness of a mob

set_drugginess

Set the drugginess of a mob

set_nutrition

Force set the mob nutrition

set_species

DNA MOB-PROCS

set_stat

Used to wrap stat setting to trigger on-stat-change functionality. Must be used instead of directly setting a mob's stat var, so that the signal is sent properly.

shared_ui_interaction

public

Standard interaction/sanity checks. Different mob types may have overrides.

return UI_state The state of the UI.

shuttleRotate

Mob rotate procs

total_multiplicative_slowdown

Calculate the total slowdown of all movespeed modifiers

update_action_buttons

This proc handles adding all of the mob's actions to their screen

If you just need to update existing buttons, use [/mob/proc/update_mob_action_buttons]!

Arguments:

update_actionspeed

Go through the list of actionspeed modifiers and calculate a final actionspeed. ANY ADD/REMOVE DONE IN UPDATE_actionspeed MUST HAVE THE UPDATE ARGUMENT SET AS FALSE!

update_blindness

proc that adds and removes blindness overlays when necessary

update_config_movespeed

Set or update the global movespeed config on a mob

update_movespeed

Go through the list of movespeed modifiers and calculate a final movespeed. ANY ADD/REMOVE DONE IN UPDATE_MOVESPEED MUST HAVE THE UPDATE ARGUMENT SET AS FALSE!

visible_message

Adds the functionality to self_message.

vv_edit_var

Handles the special case of editing the movement var

wipe_fullscreens

Wipes all fullscreens