/tg/ Station 13 - Modules - TypesVar Details - Proc Details

voidwalker

Voidwalker mob to void all over the place

Vars

can_do_abductionsToggle for abduction interactions, in-case we have non-kidnap subtypes ()
can_speakCan we speak?
chargeOur cool charge ability
conversions_remainingHow many wall conversions can we perform before we have to refresh?
home_turfTurf that our abilities rely on. VVing this automatically sets all the components and removes space dependency stuff if the new tile isnt space
kidnappingAre we kidnapping right now?
kidnapping_decalDecal that we can kidnap on
non_space_alphaAlpha we have elsewhere
rclick_damage_typeDamage type we do for rightclicks
regenerate_colourColor of our regen outline
space_alphaAlpha we have in space
speed_modifierSpeed modifier given when in gravity
telepathyOur means of communicating with the world
unsettleOur stare/stun ability
wall_conversionCooldown for converting walls to void windows

Procs

can_regenCalled by the regenerator component so we only regen in space
check_incapacitatedCheck if theyre still incapacitated for the kidnap do_after
check_wall_validityCheck if the wall is valid for conversion
early_melee_attackCalled on COMSIG_LIVING_UNARMED_ATTACK
kidnapStart kidnapping the victim
take_themWoosh! You got takened
try_kidnapKidnapping
unique_setupStuff you might want different on subtypes
vv_edit_varModding the voidwalker is funny, so setting the home_turf sets everything right for easy of modding

Var Details

can_do_abductions

Toggle for abduction interactions, in-case we have non-kidnap subtypes ()

can_speak

Can we speak?

charge

Our cool charge ability

conversions_remaining

How many wall conversions can we perform before we have to refresh?

home_turf

Turf that our abilities rely on. VVing this automatically sets all the components and removes space dependency stuff if the new tile isnt space

kidnapping

Are we kidnapping right now?

kidnapping_decal

Decal that we can kidnap on

non_space_alpha

Alpha we have elsewhere

rclick_damage_type

Damage type we do for rightclicks

regenerate_colour

Color of our regen outline

space_alpha

Alpha we have in space

speed_modifier

Speed modifier given when in gravity

telepathy

Our means of communicating with the world

unsettle

Our stare/stun ability

wall_conversion

Cooldown for converting walls to void windows

Proc Details

can_regen

Called by the regenerator component so we only regen in space

check_incapacitated

Check if theyre still incapacitated for the kidnap do_after

check_wall_validity

Check if the wall is valid for conversion

early_melee_attack

Called on COMSIG_LIVING_UNARMED_ATTACK

kidnap

Start kidnapping the victim

take_them

Woosh! You got takened

try_kidnap

Kidnapping

Start the kidnap interactions, including surprises for those who are already voided

unique_setup

Stuff you might want different on subtypes

vv_edit_var

Modding the voidwalker is funny, so setting the home_turf sets everything right for easy of modding