voidwalker 
Voidwalker mob to void all over the place
Vars | |
| can_do_abductions | Toggle for abduction interactions, in-case we have non-kidnap subtypes () |
|---|---|
| can_speak | Can we speak? |
| charge | Our cool charge ability |
| conversions_remaining | How many wall conversions can we perform before we have to refresh? |
| home_turf | Turf that our abilities rely on. VVing this automatically sets all the components and removes space dependency stuff if the new tile isnt space |
| kidnapping | Are we kidnapping right now? |
| kidnapping_decal | Decal that we can kidnap on |
| non_space_alpha | Alpha we have elsewhere |
| rclick_damage_type | Damage type we do for rightclicks |
| regenerate_colour | Color of our regen outline |
| space_alpha | Alpha we have in space |
| speed_modifier | Speed modifier given when in gravity |
| telepathy | Our means of communicating with the world |
| unsettle | Our stare/stun ability |
| wall_conversion | Cooldown for converting walls to void windows |
Procs | |
| can_regen | Called by the regenerator component so we only regen in space |
| check_incapacitated | Check if theyre still incapacitated for the kidnap do_after |
| check_wall_validity | Check if the wall is valid for conversion |
| early_melee_attack | Called on COMSIG_LIVING_UNARMED_ATTACK |
| kidnap | Start kidnapping the victim |
| take_them | Woosh! You got takened |
| try_kidnap | Kidnapping |
| unique_setup | Stuff you might want different on subtypes |
| vv_edit_var | Modding the voidwalker is funny, so setting the home_turf sets everything right for easy of modding |
Var Details
can_do_abductions 
Toggle for abduction interactions, in-case we have non-kidnap subtypes ()
can_speak 
Can we speak?
charge 
Our cool charge ability
conversions_remaining 
How many wall conversions can we perform before we have to refresh?
home_turf 
Turf that our abilities rely on. VVing this automatically sets all the components and removes space dependency stuff if the new tile isnt space
kidnapping 
Are we kidnapping right now?
kidnapping_decal 
Decal that we can kidnap on
non_space_alpha 
Alpha we have elsewhere
rclick_damage_type 
Damage type we do for rightclicks
regenerate_colour 
Color of our regen outline
space_alpha 
Alpha we have in space
speed_modifier 
Speed modifier given when in gravity
telepathy 
Our means of communicating with the world
unsettle 
Our stare/stun ability
wall_conversion 
Cooldown for converting walls to void windows
Proc Details
can_regen
Called by the regenerator component so we only regen in space
check_incapacitated
Check if theyre still incapacitated for the kidnap do_after
check_wall_validity
Check if the wall is valid for conversion
early_melee_attack
Called on COMSIG_LIVING_UNARMED_ATTACK
kidnap
Start kidnapping the victim
take_them
Woosh! You got takened
try_kidnap
Kidnapping
Start the kidnap interactions, including surprises for those who are already voided
unique_setup
Stuff you might want different on subtypes
vv_edit_var
Modding the voidwalker is funny, so setting the home_turf sets everything right for easy of modding