supermatter_crystal
Vars | |
base_icon_state | Used for changing icon states for diff base sprites |
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bullet_energy | How much the bullets damage should be multiplied by when it is added to the internal variables |
combined_gas | The last air sample's total molar count, will always be above or equal to 0 |
common_channel | The common channel |
countdown | An effect we show to admins and ghosts the percentage of delam we're at |
damage | The amount of damage we have currently |
damage_archived | The damage we had before this cycle. Used to limit the damage we can take each cycle, and for safe_alert |
damage_penalty_point | When we pass this amount of damage we start shooting bolts |
dynamic_heat_resistance | Affects the amount of damage and minimum point at which the sm takes heat damage |
emergency_alert | The alert we send when we've reached emergency_point |
emergency_point | The point at which we start sending messages to the common channel |
engineering_channel | The engineering channel |
explosion_point | The point at which we delam |
final_countdown | Are we exploding? |
gas_change_rate | Determines the rate of positve change in gas comp values |
gasefficency | The portion of the gasmix we're on that we should remove |
gasmix_power_ratio | Affects the power gain the sm experiances from heat |
gl_uid | The amount of supermatters that have been created this round |
hallucination_power | How much hallucination should we produce per unit of power? |
has_been_powered | Boolean used for logging if we've been powered |
has_reached_emergency | Boolean used for logging if we've passed the emergency point |
is_main_engine | Used along with a global var to track if we can give out the sm sliver stealing objective |
last_accent_sound | cooldown tracker for accent sounds |
lastwarning | Time in 1/10th of seconds since the last sent warning |
matter_power | Takes the energy throwing things into the sm generates and slowly turns it into actual power |
mole_heat_penalty | Used to increase or lessen the amount of damage the sm takes from heat based on molar counts. |
moveable | Can it be moved? |
power | Refered to as eer on the moniter. This value effects gas output, heat, damage, and radiation. |
power_changes | Disables power changes |
powerloss_dynamic_scaling | Based on co2 percentage, slowly moves between 0 and 1. We use it to calc the powerloss_inhibitor |
powerloss_inhibitor | Uses powerloss_dynamic_scaling and combined_gas to lessen the effects of our powerloss functions |
processes | Disables the sm's proccessing totally. |
produces_gas | Disables the production of gas, and pretty much any handling of it we do. |
radio | Our internal radio |
radio_key | The key our internal radio uses |
safe_alert | Our "Shit is no longer fucked" message. We send it when damage is less then damage_archived |
soundloop | Our soundloop |
takes_damage | Disables all methods of taking damage |
uid | The id of our supermatter |
warning_alert | The alert we send when we've reached warning_point |
warning_point | The point at which we should start sending messeges about the damage to the engi channels. |
zap_cutoff | The cutoff for a bolt jumping, grows with heat, lowers with higher mol count, |
zap_icon | Tracks the bolt color we are using |
Var Details
base_icon_state
Used for changing icon states for diff base sprites
bullet_energy
How much the bullets damage should be multiplied by when it is added to the internal variables
combined_gas
The last air sample's total molar count, will always be above or equal to 0
common_channel
The common channel
countdown
An effect we show to admins and ghosts the percentage of delam we're at
damage
The amount of damage we have currently
damage_archived
The damage we had before this cycle. Used to limit the damage we can take each cycle, and for safe_alert
damage_penalty_point
When we pass this amount of damage we start shooting bolts
dynamic_heat_resistance
Affects the amount of damage and minimum point at which the sm takes heat damage
emergency_alert
The alert we send when we've reached emergency_point
emergency_point
The point at which we start sending messages to the common channel
engineering_channel
The engineering channel
explosion_point
The point at which we delam
final_countdown
Are we exploding?
gas_change_rate
Determines the rate of positve change in gas comp values
gasefficency
The portion of the gasmix we're on that we should remove
gasmix_power_ratio
Affects the power gain the sm experiances from heat
gl_uid
The amount of supermatters that have been created this round
hallucination_power
How much hallucination should we produce per unit of power?
has_been_powered
Boolean used for logging if we've been powered
has_reached_emergency
Boolean used for logging if we've passed the emergency point
is_main_engine
Used along with a global var to track if we can give out the sm sliver stealing objective
last_accent_sound
cooldown tracker for accent sounds
lastwarning
Time in 1/10th of seconds since the last sent warning
matter_power
Takes the energy throwing things into the sm generates and slowly turns it into actual power
mole_heat_penalty
Used to increase or lessen the amount of damage the sm takes from heat based on molar counts.
moveable
Can it be moved?
power
Refered to as eer on the moniter. This value effects gas output, heat, damage, and radiation.
power_changes
Disables power changes
powerloss_dynamic_scaling
Based on co2 percentage, slowly moves between 0 and 1. We use it to calc the powerloss_inhibitor
powerloss_inhibitor
Uses powerloss_dynamic_scaling and combined_gas to lessen the effects of our powerloss functions
processes
Disables the sm's proccessing totally.
produces_gas
Disables the production of gas, and pretty much any handling of it we do.
radio
Our internal radio
radio_key
The key our internal radio uses
safe_alert
Our "Shit is no longer fucked" message. We send it when damage is less then damage_archived
soundloop
Our soundloop
takes_damage
Disables all methods of taking damage
uid
The id of our supermatter
warning_alert
The alert we send when we've reached warning_point
warning_point
The point at which we should start sending messeges about the damage to the engi channels.
zap_cutoff
The cutoff for a bolt jumping, grows with heat, lowers with higher mol count,
zap_icon
Tracks the bolt color we are using