porta_turret 
Vars | |
always_up | Will stay active |
---|---|
base | For turrets inside other objects |
base_icon_state | Base turret icon state |
controllock | If the turret responds to control panels |
cover | The cover that is covering this turret |
cp | Linked turret control panel of the turret |
faction | Same faction mobs will never be shot at, no matter the other settings |
gun_charge | The charge of the gun when retrieved from wreckage |
has_cover | Hides the cover |
installation | The type of weapon installed by default |
last_fired | World.time the turret last fired |
lethal_projectile | Lethal mode projectile type |
lethal_projectile_sound | Sound of lethal projectile |
locked | If the turret's behaviour control access is locked |
manual_control | If the turret is manually controlled |
mode | In which mode is turret in, stun or lethal |
nonlethal_projectile | Projectile to use in stun mode when the target is resting, if any |
nonlethal_projectile_sound | Sound of stun projectile wen the target is resting, optional |
on | Determines if the turret is on |
power_channel | Only people with Security access |
quit_action | Action button holder for quitting manual control |
raised | If the turret cover is "open" and the turret is raised |
raising | If the turret is currently opening or closing its cover |
remote_controller | Mob that is remotely controlling the turret |
reqpower | Power needed per shot |
scan_range | Scan range of the turret for locating targets |
shot_delay | Ticks until next shot (1.5 ?) |
shot_stagger | MISSING: |
spark_system | The spark system, used for generating... sparks? |
stored_gun | What stored gun is in the turret |
stun_projectile | Stun mode projectile type |
stun_projectile_sound | Sound of stun projectile |
toggle_action | Action button holder for switching between turret modes when manually controlling |
turret_flags | Turret flags about who is turret allowed to shoot |
wall_turret_direction | The turret will try to shoot from a turf in that direction when in a wall |
Var Details
always_up 
Will stay active
base 
For turrets inside other objects
base_icon_state 
Base turret icon state
controllock 
If the turret responds to control panels
cover 
The cover that is covering this turret
cp 
Linked turret control panel of the turret
faction 
Same faction mobs will never be shot at, no matter the other settings
gun_charge 
The charge of the gun when retrieved from wreckage
has_cover 
Hides the cover
installation 
The type of weapon installed by default
last_fired 
World.time the turret last fired
lethal_projectile 
Lethal mode projectile type
lethal_projectile_sound 
Sound of lethal projectile
locked 
If the turret's behaviour control access is locked
manual_control 
If the turret is manually controlled
mode 
In which mode is turret in, stun or lethal
nonlethal_projectile 
Projectile to use in stun mode when the target is resting, if any
nonlethal_projectile_sound 
Sound of stun projectile wen the target is resting, optional
on 
Determines if the turret is on
power_channel 
Only people with Security access
quit_action 
Action button holder for quitting manual control
raised 
If the turret cover is "open" and the turret is raised
raising 
If the turret is currently opening or closing its cover
remote_controller 
Mob that is remotely controlling the turret
reqpower 
Power needed per shot
scan_range 
Scan range of the turret for locating targets
shot_delay 
Ticks until next shot (1.5 ?)
shot_stagger 
MISSING:
spark_system 
The spark system, used for generating... sparks?
stored_gun 
What stored gun is in the turret
stun_projectile 
Stun mode projectile type
stun_projectile_sound 
Sound of stun projectile
toggle_action 
Action button holder for switching between turret modes when manually controlling
turret_flags 
Turret flags about who is turret allowed to shoot
wall_turret_direction 
The turret will try to shoot from a turf in that direction when in a wall