summon
Simple summon weapon code in this file
tl;dr latch onto target, repeatedly proc attacks, animate using transforms, no real hitboxes/collisions, think of /datum/component/orbit-adjacent
Vars | |
host | our summon weapon host |
---|---|
host_type | datum type |
melee_only | are we a ranged weapon? |
range | range summons will chase to |
stack_duration | how long it takes for a "stack" to fall off by itself |
summon_count | number of summons |
Var Details
host
our summon weapon host
host_type
datum type
melee_only
are we a ranged weapon?
range
range summons will chase to
stack_duration
how long it takes for a "stack" to fall off by itself
summon_count
number of summons