summon 
Simple summon weapon code in this file
tl;dr latch onto target, repeatedly proc attacks, animate using transforms, no real hitboxes/collisions, think of /datum/component/orbit-adjacent
Vars | |
| host | our summon weapon host |
|---|---|
| host_type | datum type |
| melee_only | are we a ranged weapon? |
| range | range summons will chase to |
| stack_duration | how long it takes for a "stack" to fall off by itself |
| summon_count | number of summons |
Var Details
host 
our summon weapon host
host_type 
datum type
melee_only 
are we a ranged weapon?
range 
range summons will chase to
stack_duration 
how long it takes for a "stack" to fall off by itself
summon_count 
number of summons