SPLURT Station 13 - Modules - TypesVar Details - Proc Details

control

Vars

activatingIf the suit is currently activating/deactivating.
activation_step_timeHow long this MOD takes each part to seal.
activeIf the suit is deployed and turned on.
aiAI/pAI mob inhabiting the MOD.
bootsMOD boots.
cellMOD cell.
cell_drainPower usage of the MOD.
chestplateMOD chestplate.
complexityHow much module complexity this MOD is carrying.
complexity_maxHow much module complexity can this MOD carry.
cooldown_mod_moveCooldown for AI moves.
extended_descExtended description of the theme.
gauntletsMOD gauntlets.
helmetMOD helmet.
initial_modulesModules the MOD should spawn with.
interface_breakIf the suit interface is broken.
malfunctioningIf the suit is malfunctioning.
mod_partsList of parts (helmet, chestplate, gauntlets, boots).
modulesModules the MOD currently possesses.
movedelayDelay between moves as AI.
openIf the suit wire/module hatch is open.
seconds_electrifiedHow long the MOD is electrified for.
selected_moduleCurrently used module.
skinLooks of the MOD.
slowdown_activeSlowdown of the MOD when active.
slowdown_inactiveSlowdown of the MOD when not active.
themeThe MOD's theme, decides on some stuff like armor and statistics.
ui_themeTheme of the MOD TGUI
wearerPerson wearing the MODsuit.

Procs

choose_deployCreates a radial menu from which the user chooses parts of the suit to deploy/retract. Repeats until all parts are extended or retracted.
concealRetract a part of the suit from the user
deployDeploys a part of the suit onto the user.
extract_paiSimple proc to extract the pAI from the MODsuit. It's the proc to call if you want to take it out, remove_pai() is there so atom_destruction() doesn't have any risk of sleeping.
finish_activationFinishes the suit's activation, starts processing
insert_paiSimple proc to insert the pAI into the MODsuit.
quick_activationQuickly deploys all the suit parts and if successful, seals them and turns on the suit. Intended mostly for outfits.
remove_paiSimple proc that handles the safe removal of the pAI from a MOD control unit.
seal_partSeals or unseals the given part
toggle_activateStarts the activation sequence, where parts of the suit activate one by one until the whole suit is on

Var Details

activating

If the suit is currently activating/deactivating.

activation_step_time

How long this MOD takes each part to seal.

active

If the suit is deployed and turned on.

ai

AI/pAI mob inhabiting the MOD.

boots

MOD boots.

cell

MOD cell.

cell_drain

Power usage of the MOD.

chestplate

MOD chestplate.

complexity

How much module complexity this MOD is carrying.

complexity_max

How much module complexity can this MOD carry.

cooldown_mod_move

Cooldown for AI moves.

extended_desc

Extended description of the theme.

gauntlets

MOD gauntlets.

helmet

MOD helmet.

initial_modules

Modules the MOD should spawn with.

interface_break

If the suit interface is broken.

malfunctioning

If the suit is malfunctioning.

mod_parts

List of parts (helmet, chestplate, gauntlets, boots).

modules

Modules the MOD currently possesses.

movedelay

Delay between moves as AI.

open

If the suit wire/module hatch is open.

seconds_electrified

How long the MOD is electrified for.

selected_module

Currently used module.

skin

Looks of the MOD.

slowdown_active

Slowdown of the MOD when active.

slowdown_inactive

Slowdown of the MOD when not active.

theme

The MOD's theme, decides on some stuff like armor and statistics.

ui_theme

Theme of the MOD TGUI

wearer

Person wearing the MODsuit.

Proc Details

choose_deploy

Creates a radial menu from which the user chooses parts of the suit to deploy/retract. Repeats until all parts are extended or retracted.

conceal

Retract a part of the suit from the user

deploy

Deploys a part of the suit onto the user.

extract_pai

Simple proc to extract the pAI from the MODsuit. It's the proc to call if you want to take it out, remove_pai() is there so atom_destruction() doesn't have any risk of sleeping.

user - The person trying to take out the pAI from the MODsuit. forced - Whether or not we skip the checks and just eject the pAI. Defaults to FALSE. feedback - Whether to give feedback via balloon alerts or not. Defaults to TRUE.

finish_activation

Finishes the suit's activation, starts processing

insert_pai

Simple proc to insert the pAI into the MODsuit.

user - The person trying to put the pAI into the MODsuit. card - The pAI card we're slotting in the MODsuit.

quick_activation

Quickly deploys all the suit parts and if successful, seals them and turns on the suit. Intended mostly for outfits.

remove_pai

Simple proc that handles the safe removal of the pAI from a MOD control unit.

Arguments:

seal_part

Seals or unseals the given part

toggle_activate

Starts the activation sequence, where parts of the suit activate one by one until the whole suit is on