energy
Vars | |
ammo_type | = TRUE/FALSE decides if the user can switch to it of their own accord |
---|---|
current_firemode_index | The index of the ammo_types/firemodes which we're using right now |
right_click_overridden | SET THIS TO TRUE IF YOU OVERRIDE altafterattack() or ANY right click action! If this is FALSE, the gun will show in examine its default right click behavior, which is to switch modes. |
shot_type_overlay | If TRUE, when modifystate is TRUE this energy gun gets an overlay based on its selected shot type, like "[icon_state]_disable". |
Procs | |
get_charge_ratio | Used by update_icon_state() and update_overlays() |
select_fire | This is the proc used in general for when a user switches firemodes. Just goes to next firemode by default. |
Var Details
ammo_type
= TRUE/FALSE decides if the user can switch to it of their own accord
current_firemode_index
The index of the ammo_types/firemodes which we're using right now
right_click_overridden
SET THIS TO TRUE IF YOU OVERRIDE altafterattack() or ANY right click action! If this is FALSE, the gun will show in examine its default right click behavior, which is to switch modes.
shot_type_overlay
If TRUE, when modifystate is TRUE this energy gun gets an overlay based on its selected shot type, like "[icon_state]_disable".
Proc Details
get_charge_ratio
Used by update_icon_state() and update_overlays()
select_fire
This is the proc used in general for when a user switches firemodes. Just goes to next firemode by default.