human
Vars | |
afk_thefts | When an braindead player has their equipment fiddled with, we log that info here for when they come back so they know who took their ID while they were DC'd for 30 seconds |
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combat_flags | Enable stamina combat |
grad_color | Colour used for the hair gradient. |
grad_style | Style used for the hair gradient. |
insanelycomfy | This player has been standing still for very long and are probably roleplaying. They won't use up nutrition/thirst until they start moving again. |
Procs | |
clean_lips | A wrapper for mob/living/carbon/human/proc/update_lips that tells us if there were lip styles to change |
clothingonpart | Get all the clothing on a specific body part |
copy_clothing_prefs | copies over clothing preferences like underwear to another human |
electrocute_act | Calculates the siemens coeff based on clothing and species, can also restart hearts. |
format_scars | For use formatting all of the scars this human has for saving for persistent scarring |
get_equipped_items | Used to return a list of equipped items on a human mob; does not include held items (use get_all_gear) |
handle_fire | FIRE CODE |
load_scar | Takes a single scar from the persistent scar loader and recreates it from the saved data |
sec_hud_set_ID | Security HUDs! Basic mode shows only the job. |
set_antag_target_indicator | Mob's target prefs |
socks_hidden | Proc to check if socks are hidden. |
something_horrible | DNA HELPER-PROCS |
spec_trait_examine_font | |
undershirt_hidden | Proc to check if undershirt is hidden. |
underwear_hidden | Proc to check if underwear is hidden. |
update_lips | Used to update the makeup on a human and apply/remove lipstick traits, then store/unstore them on the head object in case it gets severed |
Var Details
afk_thefts
When an braindead player has their equipment fiddled with, we log that info here for when they come back so they know who took their ID while they were DC'd for 30 seconds
combat_flags
Enable stamina combat
grad_color
Colour used for the hair gradient.
grad_style
Style used for the hair gradient.
insanelycomfy
This player has been standing still for very long and are probably roleplaying. They won't use up nutrition/thirst until they start moving again.
Proc Details
clean_lips
A wrapper for mob/living/carbon/human/proc/update_lips that tells us if there were lip styles to change
clothingonpart
Get all the clothing on a specific body part
copy_clothing_prefs
copies over clothing preferences like underwear to another human
electrocute_act
Calculates the siemens coeff based on clothing and species, can also restart hearts.
format_scars
For use formatting all of the scars this human has for saving for persistent scarring
get_equipped_items
Used to return a list of equipped items on a human mob; does not include held items (use get_all_gear)
Argument(s):
- Optional - include_pockets (TRUE/FALSE), whether or not to include the pockets and suit storage in the returned list
handle_fire
FIRE CODE
load_scar
Takes a single scar from the persistent scar loader and recreates it from the saved data
sec_hud_set_ID
Security HUDs! Basic mode shows only the job.
set_antag_target_indicator
Mob's target prefs
socks_hidden
Proc to check if socks are hidden.
something_horrible
DNA HELPER-PROCS
spec_trait_examine_font
spec_trait_examine_font()
This gets a humanoid's special examine font, which is used to color their species name during examine / health analyzing. The first of these that applies is returned. Returns:
- Metallic font if robotic
- Cyan if a toxinlover
- Purple if plasmaperson
- Rock / Brownish if a golem
- Green if none of the others apply (aka, generic organic)
undershirt_hidden
Proc to check if undershirt is hidden.
underwear_hidden
Proc to check if underwear is hidden.
update_lips
Used to update the makeup on a human and apply/remove lipstick traits, then store/unstore them on the head object in case it gets severed