martial_art
Vars | |
block_parry_data | Set this variable to something not null, this'll be the preferred unarmed parry in most cases if [can_martial_parry] is TRUE. YOU MUST RUN [get_block_parry_data(this)] INSTEAD OF DIRECTLY ACCESSING! |
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can_martial_parry | Can we be used to unarmed parry? |
Procs | |
active_parry_reflex_counter | Called when an attack is parried and block_parra_data indicates to use a proc to handle counterattack. |
on_active_parry | Called when an attack is parried using this, whether or not the parry was successful. |
on_projectile_hit | Gets called when a projectile hits the owner. Returning anything other than BULLET_ACT_HIT will stop the projectile from hitting the mob. |
Var Details
block_parry_data
Set this variable to something not null, this'll be the preferred unarmed parry in most cases if [can_martial_parry] is TRUE. YOU MUST RUN [get_block_parry_data(this)] INSTEAD OF DIRECTLY ACCESSING!
can_martial_parry
Can we be used to unarmed parry?
Proc Details
active_parry_reflex_counter
Called when an attack is parried and block_parra_data indicates to use a proc to handle counterattack.
on_active_parry
Called when an attack is parried using this, whether or not the parry was successful.
on_projectile_hit
Gets called when a projectile hits the owner. Returning anything other than BULLET_ACT_HIT will stop the projectile from hitting the mob.