SPLURT Station 13 - Modules - TypesVar Details - Proc Details

martial_art

Vars

block_parry_dataSet this variable to something not null, this'll be the preferred unarmed parry in most cases if [can_martial_parry] is TRUE. YOU MUST RUN [get_block_parry_data(this)] INSTEAD OF DIRECTLY ACCESSING!
can_martial_parryCan we be used to unarmed parry?

Procs

active_parry_reflex_counterCalled when an attack is parried and block_parra_data indicates to use a proc to handle counterattack.
on_active_parryCalled when an attack is parried using this, whether or not the parry was successful.
on_projectile_hitGets called when a projectile hits the owner. Returning anything other than BULLET_ACT_HIT will stop the projectile from hitting the mob.

Var Details

block_parry_data

Set this variable to something not null, this'll be the preferred unarmed parry in most cases if [can_martial_parry] is TRUE. YOU MUST RUN [get_block_parry_data(this)] INSTEAD OF DIRECTLY ACCESSING!

can_martial_parry

Can we be used to unarmed parry?

Proc Details

active_parry_reflex_counter

Called when an attack is parried and block_parra_data indicates to use a proc to handle counterattack.

on_active_parry

Called when an attack is parried using this, whether or not the parry was successful.

on_projectile_hit

Gets called when a projectile hits the owner. Returning anything other than BULLET_ACT_HIT will stop the projectile from hitting the mob.