SPLURT Station 13 - Modules - TypesVar Details

photosynthesis

Vars

attached_atomsList of atoms this element is attached to. Doubles as a multiplier if the same element is attached multiple times to a target multiple times.
bonus_lumthe minimum lum count over which where the target damage is adjusted.
light_brutehealhow much brute damage (or integrity, for objects) is healed (taken if positive) at maximum luminosity. (if lum_minus were 0)
light_burnhealhow much burn damage is restored/taken at maximum luminosity. Mobs only.
light_nutrition_gainhow nutrition recovery/expenses factor, not affected by bonus_lum and malus_lum. Mobs only.
light_oxyhealhow much oxy damage is restored/taken at maximum luminosity. Mobs only.
light_toxhealhow much tox damage is restored/taken at maximum luminosity. Mobs only.
lum_minusA value subtracted to the lum count, which allows targets to wilt or heal in the darkness.
malus_lumthe maximum lum count under which the target damage is inversely adjusted.

Var Details

attached_atoms

List of atoms this element is attached to. Doubles as a multiplier if the same element is attached multiple times to a target multiple times.

bonus_lum

the minimum lum count over which where the target damage is adjusted.

light_bruteheal

how much brute damage (or integrity, for objects) is healed (taken if positive) at maximum luminosity. (if lum_minus were 0)

light_burnheal

how much burn damage is restored/taken at maximum luminosity. Mobs only.

light_nutrition_gain

how nutrition recovery/expenses factor, not affected by bonus_lum and malus_lum. Mobs only.

light_oxyheal

how much oxy damage is restored/taken at maximum luminosity. Mobs only.

light_toxheal

how much tox damage is restored/taken at maximum luminosity. Mobs only.

lum_minus

A value subtracted to the lum count, which allows targets to wilt or heal in the darkness.

malus_lum

the maximum lum count under which the target damage is inversely adjusted.