persistence
Persistence for cleanable debris.
Stores recently played gamemodes, maps, etc.
Secret satchel persistence - allows storing of items in underfloor satchels that's loaded later.
Stores trophies in curator display cases
Vars | |
loaded_debris | tracks if we already loaded debris. Unlike everything else, this can actually be a major problem if some badmin procs it twice. |
---|---|
station_persistence_save_disabled | Marks if persistence save should be disabled |
station_was_destroyed | Marks if the station got horribly destroyed |
Procs | |
get_map_persistence_path | Gets the persistence path of the current map. |
Var Details
loaded_debris
tracks if we already loaded debris. Unlike everything else, this can actually be a major problem if some badmin procs it twice.
station_persistence_save_disabled
Marks if persistence save should be disabled
station_was_destroyed
Marks if the station got horribly destroyed
Proc Details
get_map_persistence_path
Gets the persistence path of the current map.