SPLURT Station 13 - Modules - TypesVar Details

global_vars

Vars

GPS_listGlobal GPS_list. All GPS components get saved in here for easy reference.
acid_overlayACID
adamantine_recipesOthers
admin_statetgui state: admin_state
always_statetgui state: always_state
announcer_keysGlobal list of all of our announcer keys.
areas_by_typeAn association from typepath to area instance. Only includes areas with unique set.
conscious_statetgui state: conscious_state
contained_statetgui state: contained_state
current_living_antagsAll alive antags with clients.
current_observers_listAll observers with clients that joined as observers.
deep_inventory_statetgui state: deep_inventory_state
default_statetgui state: default_state
dummySaveSave file used in icon2base64. Used for converting icons to base64.
em_block_colorA globaly cached version of EM_BLOCK_COLOR for quick access.
em_mask_matrixA globaly cached version of EM_MASK_MATRIX for quick access.
emissive_colorA globaly cached version of EMISSIVE_COLOR for quick access.
families_override_themeForces the Families theme to be the one in this variable via variable editing. Used for debugging.
focused_testsA list of every test that is currently focused. Use the PERFORM_ALL_TESTS macro instead.
fun_statetgui state: fun_state
gateway_destinationsList of possible gateway destinations.
glide_size_multiplierCompensating for time dialation
hands_statetgui state: hands_state
human_adjacent_statetgui state: human_adjacent_state
inventory_statetgui state: inventory_state
language_menu_statetgui state: language_menu_state
living_heart_cacheHeretics --
mafia_bad_signuplist of ghosts who want to play mafia that have since disconnected. They are kept in the lobby, but not counted for starting a game.
mafia_gamethe current global mafia game running.
mafia_signuplist of ghosts who want to play mafia, every time someone enters the list it checks to see if enough are in
marker_beacon_colorsMarker Beacons
megafauna_spawn_listGlobal list of megafauna spawns on cave gen
mod_themesGlobal list of all /datum/mod_theme
never_statetgui state: never_state
new_player_statetgui state: new_player_state
not_incapacitated_statetgui state: not_incapacitated_state
not_incapacitated_turf_statetgui state: not_incapacitated_turf_state
notcontained_statetgui state: notcontained_state
observer_statetgui state: observer_state
physical_obscured_statetgui state: physical_obscured_state
physical_statetgui state: physical_state
picture_log_directoryPicture logging
random_zlevels_generatedAway missions, VR, random z levels stuff.
reality_smash_trackWe want reality_smash_tracker to exist only once and be accesable from anywhere.
req_console_assistanceRequests Console
screentip_context_iconsStores the cursor hint icons for screentip context.
self_statetgui state: self_state
slavers_ransom_valuesPrice table for when trying to set slave prices automatically
subsystem_logcit logging
teleportlocsA list of teleport locations
the_gatewayStation home gateway
trait_name_mapvalue -> trait name, generated on use from trait_by_type global
typing_indicator_overlaysstate = overlay/image/object/type/whatever add_overlay will accept
ui_vorepanel_statetgui state: vorepanel_state
world_suspicious_login_logLog associated with [/proc/log_suspicious_login()] - Intended to hold all logins that failed due to suspicious circumstances such as ban detection, CID randomisation etc.
z_statetgui state: z_state

Var Details

GPS_list

Global GPS_list. All GPS components get saved in here for easy reference.

acid_overlay

ACID

adamantine_recipes

Others

admin_state

tgui state: admin_state

Checks that the user is an admin, end-of-story.

always_state

tgui state: always_state

Always grants the user UI_INTERACTIVE. Period.

announcer_keys

Global list of all of our announcer keys.

areas_by_type

An association from typepath to area instance. Only includes areas with unique set.

conscious_state

tgui state: conscious_state

Only checks if the user is conscious.

contained_state

tgui state: contained_state

Checks that the user is inside the src_object.

current_living_antags

All alive antags with clients.

current_observers_list

All observers with clients that joined as observers.

deep_inventory_state

tgui state: deep_inventory_state

Checks that the src_object is in the user's deep (backpack, box, toolbox, etc) inventory.

default_state

tgui state: default_state

Checks a number of things -- mostly physical distance for humans and view for robots.

dummySave

Save file used in icon2base64. Used for converting icons to base64.

em_block_color

A globaly cached version of EM_BLOCK_COLOR for quick access.

em_mask_matrix

A globaly cached version of EM_MASK_MATRIX for quick access.

emissive_color

A globaly cached version of EMISSIVE_COLOR for quick access.

families_override_theme

Forces the Families theme to be the one in this variable via variable editing. Used for debugging.

focused_tests

A list of every test that is currently focused. Use the PERFORM_ALL_TESTS macro instead.

fun_state

tgui state: fun_state

Checks that the user has the fun privilige.

gateway_destinations

List of possible gateway destinations.

glide_size_multiplier

Compensating for time dialation

hands_state

tgui state: hands_state

Checks that the src_object is in the user's hands.

human_adjacent_state

tgui state: human_adjacent_state

In addition to default checks, only allows interaction for a human adjacent user.

inventory_state

tgui state: inventory_state

Checks that the src_object is in the user's top-level (hand, ear, pocket, belt, etc) inventory.

language_menu_state

tgui state: language_menu_state

living_heart_cache

Heretics --

mafia_bad_signup

list of ghosts who want to play mafia that have since disconnected. They are kept in the lobby, but not counted for starting a game.

mafia_game

the current global mafia game running.

mafia_signup

list of ghosts who want to play mafia, every time someone enters the list it checks to see if enough are in

marker_beacon_colors

Marker Beacons

megafauna_spawn_list

Global list of megafauna spawns on cave gen

mod_themes

Global list of all /datum/mod_theme

never_state

tgui state: never_state

Always closes the UI, no matter what. See the ui_state in religious_tool.dm to see an example

new_player_state

tgui state: new_player_state

Checks that the user is a new_player, or if user is an admin

not_incapacitated_state

tgui state: not_incapacitated_state

Checks that the user isn't incapacitated

not_incapacitated_turf_state

tgui state: not_incapacitated_turf_state

Checks that the user isn't incapacitated and that their loc is a turf

notcontained_state

tgui state: notcontained_state

Checks that the user is not inside src_object, and then makes the default checks.

observer_state

tgui state: observer_state

Checks that the user is an observer/ghost.

physical_obscured_state

tgui state: physical_obscured_state

Short-circuits the default state to only check physical distance, being in view doesn't matter

physical_state

tgui state: physical_state

Short-circuits the default state to only check physical distance.

picture_log_directory

Picture logging

random_zlevels_generated

Away missions, VR, random z levels stuff.

reality_smash_track

We want reality_smash_tracker to exist only once and be accesable from anywhere.

req_console_assistance

Requests Console

Originally written by errorage, updated by: Carn, needs more work though. I just added some security fixes

screentip_context_icons

Stores the cursor hint icons for screentip context.

self_state

tgui state: self_state

Only checks that the user and src_object are the same.

slavers_ransom_values

Price table for when trying to set slave prices automatically

subsystem_log

cit logging

teleportlocs

A list of teleport locations

Adding a wizard area teleport list because motherfucking lag -- Urist I am far too lazy to make it a proper list of areas so I'll just make it run the usual telepot routine at the start of the game

the_gateway

Station home gateway

trait_name_map

value -> trait name, generated on use from trait_by_type global

typing_indicator_overlays

state = overlay/image/object/type/whatever add_overlay will accept

ui_vorepanel_state

tgui state: vorepanel_state

Only checks that the user and src_object are the same.

world_suspicious_login_log

Log associated with [/proc/log_suspicious_login()] - Intended to hold all logins that failed due to suspicious circumstances such as ban detection, CID randomisation etc.

z_state

tgui state: z_state

Only checks that the Z-level of the user and src_object are the same.