knockback 
Vars | |
| throw_anchored | whether this can throw anchored targets (tables, etc) |
|---|---|
| throw_distance | distance the atom will be thrown |
| throw_gentle | whether this is a gentle throw (default false means people thrown into walls are stunned / take damage) |
Procs | |
| do_knockback | Throw a target in a direction |
| hostile_attackingtarget | triggered after a hostile simplemob attacks something |
| item_afterattack | triggered after an item attacks something |
| projectile_hit | triggered after a projectile hits something |
Var Details
throw_anchored 
whether this can throw anchored targets (tables, etc)
throw_distance 
distance the atom will be thrown
throw_gentle 
whether this is a gentle throw (default false means people thrown into walls are stunned / take damage)
Proc Details
do_knockback
Throw a target in a direction
Arguments:
- target - Target atom to throw
- thrower - Thing that caused this atom to be thrown
- throw_dir - Direction to throw the atom
hostile_attackingtarget
triggered after a hostile simplemob attacks something
item_afterattack
triggered after an item attacks something
projectile_hit
triggered after a projectile hits something