SPLURT Station 13 - Modules - TypesDefine Details

code/modules/projectiles/projectile.dm

MINIMUM_PIXELS_TO_ANIMATEMinimum projectile pixels to move before it animate()S, below this it's a direct set.
PROJECTILE_FIRING_INSTANT_TRAVEL_AMOUNTPixels to instantly travel on firing.
/proc/is_energy_reflectable_projectile//// MISC HELPERS //////// Is this atom reflectable with ""standardized"" reflection methods like you know eshields and deswords and similar

Define Details

MINIMUM_PIXELS_TO_ANIMATE

Minimum projectile pixels to move before it animate()S, below this it's a direct set.

PROJECTILE_FIRING_INSTANT_TRAVEL_AMOUNT

Pixels to instantly travel on firing.