code/modules/projectiles/projectile.dm
MINIMUM_PIXELS_TO_ANIMATE | Minimum projectile pixels to move before it animate()S, below this it's a direct set. |
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PROJECTILE_FIRING_INSTANT_TRAVEL_AMOUNT | Pixels to instantly travel on firing. |
/proc/is_energy_reflectable_projectile | //// MISC HELPERS //////// Is this atom reflectable with ""standardized"" reflection methods like you know eshields and deswords and similar |
Define Details
MINIMUM_PIXELS_TO_ANIMATE
Minimum projectile pixels to move before it animate()S, below this it's a direct set.
PROJECTILE_FIRING_INSTANT_TRAVEL_AMOUNT
Pixels to instantly travel on firing.