/datum/component/virtual_reality | The virtual reality turned component.
Originally created to overcome issues of mob polymorphing locking the player inside virtual reality
and allow for a more "immersive" virtual reality in a virtual reality experience.
It relies on comically complex order of logic, expect things to break if procs such as mind/transfer_to() are revamped.
In short, a barebone not so hardcoded VR framework.
If you plan to add more devices that make use of this component, remember to isolate their code outta here where possible. |
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