code/__DEFINES/traits.dm 
TRAIT_IMMOBILIZED | Prevents voluntary movement. |
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TRAIT_HANDS_BLOCKED | Prevents usage of manipulation appendages (picking, holding or using items, manipulating storage). |
TRAIT_ANTIMAGIC_NO_SELFBLOCK | Like antimagic, but doesn't block the user from casting |
TRAIT_XRAY_VISION | Gives us turf, mob and object vision through walls |
TRAIT_THERMAL_VISION | Gives us mob vision through walls and slight night vision |
TRAIT_MESON_VISION | Gives us turf vision through walls and slight night vision |
TRAIT_TRUE_NIGHT_VISION | Gives us Night vision |
TRAIT_REAGENT_SCANNER | Lets us scan reagents |
TRAIT_NO_STAMINA_BUFFER_REGENERATION | Prevents stamina buffer regeneration |
TRAIT_NO_STAMINA_REGENERATION | Prevents stamina regeneration |
LIPSTICK_TRAIT | Trait granted by lipstick |
TRAIT_KISS_OF_DEATH | Blowing kisses that actually do damage to the victim |
TRAIT_LIVING_NO_DENSITY | forces update_density to make us not dense |
TRAIT_HUMAN_NO_RENDER | forces us to not render our overlays |
TRAIT_BEING_CARRIED | Used for fireman carry to have mobe not be dropped when passing by a prone individual. |
TRAIT_MOBILITY_NOMOVE | Disallow movement |
TRAIT_MOBILITY_NOPICKUP | Disallow pickup |
TRAIT_MOBILITY_NOUSE | Disallow item use |
TRAIT_MOBILITY_NOREST | Disallow resting/unresting |
TRAIT_COMBAT_MODE_LOCKED | COMBAT MODE/SPRINT MODE TRAITS Prevents combat mode from being active. |
TRAIT_SPRINT_LOCKED | Prevents sprinting from being active. |
TRAIT_LAVA_IMMUNE | Weather immunities, also protect mobs inside them. |
TRAIT_KEEP_TOGETHER | Used for managing KEEP_TOGETHER in [appearance_flags] |
TURF_Z_TRANSPARENT_TRAIT | Turf trait for when a turf is transparent |
ACTIVE_BLOCK_TRAIT | This trait is added by the active directional block system. |
ACTIVE_PARRY_TRAIT | This trait is added by the parry system. |
MAPPING_HELPER_TRAIT | obtained from mapping helper |
MAFIA_TRAIT | Trait associated with mafia |
STATION_TRAIT_BANANIUM_SHIPMENTS | Traits given by station traits |
MOD_TRAIT | Trait applied by MODsuits. |
Define Details
ACTIVE_BLOCK_TRAIT 
This trait is added by the active directional block system.
ACTIVE_PARRY_TRAIT 
This trait is added by the parry system.
LIPSTICK_TRAIT 
Trait granted by lipstick
MAFIA_TRAIT 
Trait associated with mafia
MAPPING_HELPER_TRAIT 
obtained from mapping helper
MOD_TRAIT 
Trait applied by MODsuits.
STATION_TRAIT_BANANIUM_SHIPMENTS 
Traits given by station traits
TRAIT_ANTIMAGIC_NO_SELFBLOCK 
Like antimagic, but doesn't block the user from casting
TRAIT_BEING_CARRIED 
Used for fireman carry to have mobe not be dropped when passing by a prone individual.
TRAIT_COMBAT_MODE_LOCKED 
COMBAT MODE/SPRINT MODE TRAITS Prevents combat mode from being active.
TRAIT_HANDS_BLOCKED 
Prevents usage of manipulation appendages (picking, holding or using items, manipulating storage).
TRAIT_HUMAN_NO_RENDER 
forces us to not render our overlays
TRAIT_IMMOBILIZED 
Prevents voluntary movement.
TRAIT_KEEP_TOGETHER 
Used for managing KEEP_TOGETHER in [appearance_flags]
TRAIT_KISS_OF_DEATH 
Blowing kisses that actually do damage to the victim
TRAIT_LAVA_IMMUNE 
Weather immunities, also protect mobs inside them.
TRAIT_LIVING_NO_DENSITY 
forces update_density to make us not dense
TRAIT_MESON_VISION 
Gives us turf vision through walls and slight night vision
TRAIT_MOBILITY_NOMOVE 
Disallow movement
TRAIT_MOBILITY_NOPICKUP 
Disallow pickup
TRAIT_MOBILITY_NOREST 
Disallow resting/unresting
TRAIT_MOBILITY_NOUSE 
Disallow item use
TRAIT_NO_STAMINA_BUFFER_REGENERATION 
Prevents stamina buffer regeneration
TRAIT_NO_STAMINA_REGENERATION 
Prevents stamina regeneration
TRAIT_REAGENT_SCANNER 
Lets us scan reagents
TRAIT_SPRINT_LOCKED 
Prevents sprinting from being active.
TRAIT_THERMAL_VISION 
Gives us mob vision through walls and slight night vision
TRAIT_TRUE_NIGHT_VISION 
Gives us Night vision
TRAIT_XRAY_VISION 
Gives us turf, mob and object vision through walls
TURF_Z_TRANSPARENT_TRAIT 
Turf trait for when a turf is transparent