SPLURT Station 13 - Modules - TypesDefine Details

code/__DEFINES/explosion.dm

EXPLOSION_POWER_DEADDefault explosion power to consider an explosion over
EXPLOSION_DEFAULT_FALLOFF_MULTIPLYDefault explosion falloff
EXPLOSION_DEFAULT_FALLOFF_SUBTRACTDefault explosion constant falloff
EXPLOSION_POWER_NO_RESIST_THRESHOLDBlock amount at which point having 0 block resistance will result in a full block
EXPLOSION_POWER_QUANTIZATION_ACCURACYExplosion power quantization
EXPLOSION_FLAG_DENSITY_DEPENDENTNo blocking if we're not dense
EXPLOSION_FLAG_HARD_OBSTACLEIf we survive the explosion, we block ALL the power and ignore the results of wave_ex_act().
EXPLOSION_POWER_MAXCAPMaxcap
EXPLOSION_POWER_ERASE_SHREDSerases shreds from explosions/item damage
EXPLOSION_POWER_NORMAL_MOB_GIBGibs most mobs
EXPLOSION_POWER_STANDARD_SCALE_OBJECT_DAMAGEExplosion power to object damage (without taking into consideration armor)
EXPLOSION_POWER_STANDARD_SCALE_HARD_OBSTACLE_DAMAGEExplosion power to object damage for hard obstacles
EXPLOSION_POWER_STANDARD_SCALE_WINDOW_DAMAGEExplosion power to object damage for windows
EXPLOSION_POWER_STANDARD_SCALE_MOB_DAMAGEDefault brute damage to do to living things
EXPLOSION_DAMAGE_OPEN_DOOR_FACTORFactor to multiply damage to a door by if it's open (and therefore not blocking the explosion)

Define Details

EXPLOSION_DAMAGE_OPEN_DOOR_FACTOR

Factor to multiply damage to a door by if it's open (and therefore not blocking the explosion)

EXPLOSION_DEFAULT_FALLOFF_MULTIPLY

Default explosion falloff

EXPLOSION_DEFAULT_FALLOFF_SUBTRACT

Default explosion constant falloff

EXPLOSION_FLAG_DENSITY_DEPENDENT

No blocking if we're not dense

EXPLOSION_FLAG_HARD_OBSTACLE

If we survive the explosion, we block ALL the power and ignore the results of wave_ex_act().

EXPLOSION_POWER_DEAD

Default explosion power to consider an explosion over

EXPLOSION_POWER_ERASE_SHREDS

erases shreds from explosions/item damage

EXPLOSION_POWER_MAXCAP

Maxcap

EXPLOSION_POWER_NORMAL_MOB_GIB

Gibs most mobs

EXPLOSION_POWER_NO_RESIST_THRESHOLD

Block amount at which point having 0 block resistance will result in a full block

EXPLOSION_POWER_QUANTIZATION_ACCURACY

Explosion power quantization

EXPLOSION_POWER_STANDARD_SCALE_HARD_OBSTACLE_DAMAGE

Explosion power to object damage for hard obstacles

EXPLOSION_POWER_STANDARD_SCALE_MOB_DAMAGE

Default brute damage to do to living things

EXPLOSION_POWER_STANDARD_SCALE_OBJECT_DAMAGE

Explosion power to object damage (without taking into consideration armor)

EXPLOSION_POWER_STANDARD_SCALE_WINDOW_DAMAGE

Explosion power to object damage for windows