code/__DEFINES/explosion.dm
EXPLOSION_POWER_DEAD | Default explosion power to consider an explosion over |
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EXPLOSION_DEFAULT_FALLOFF_MULTIPLY | Default explosion falloff |
EXPLOSION_DEFAULT_FALLOFF_SUBTRACT | Default explosion constant falloff |
EXPLOSION_POWER_NO_RESIST_THRESHOLD | Block amount at which point having 0 block resistance will result in a full block |
EXPLOSION_POWER_QUANTIZATION_ACCURACY | Explosion power quantization |
EXPLOSION_FLAG_DENSITY_DEPENDENT | No blocking if we're not dense |
EXPLOSION_FLAG_HARD_OBSTACLE | If we survive the explosion, we block ALL the power and ignore the results of wave_ex_act(). |
EXPLOSION_POWER_MAXCAP | Maxcap |
EXPLOSION_POWER_ERASE_SHREDS | erases shreds from explosions/item damage |
EXPLOSION_POWER_NORMAL_MOB_GIB | Gibs most mobs |
EXPLOSION_POWER_STANDARD_SCALE_OBJECT_DAMAGE | Explosion power to object damage (without taking into consideration armor) |
EXPLOSION_POWER_STANDARD_SCALE_HARD_OBSTACLE_DAMAGE | Explosion power to object damage for hard obstacles |
EXPLOSION_POWER_STANDARD_SCALE_WINDOW_DAMAGE | Explosion power to object damage for windows |
EXPLOSION_POWER_STANDARD_SCALE_MOB_DAMAGE | Default brute damage to do to living things |
EXPLOSION_DAMAGE_OPEN_DOOR_FACTOR | Factor to multiply damage to a door by if it's open (and therefore not blocking the explosion) |
Define Details
EXPLOSION_DAMAGE_OPEN_DOOR_FACTOR
Factor to multiply damage to a door by if it's open (and therefore not blocking the explosion)
EXPLOSION_DEFAULT_FALLOFF_MULTIPLY
Default explosion falloff
EXPLOSION_DEFAULT_FALLOFF_SUBTRACT
Default explosion constant falloff
EXPLOSION_FLAG_DENSITY_DEPENDENT
No blocking if we're not dense
EXPLOSION_FLAG_HARD_OBSTACLE
If we survive the explosion, we block ALL the power and ignore the results of wave_ex_act().
EXPLOSION_POWER_DEAD
Default explosion power to consider an explosion over
EXPLOSION_POWER_ERASE_SHREDS
erases shreds from explosions/item damage
EXPLOSION_POWER_MAXCAP
Maxcap
EXPLOSION_POWER_NORMAL_MOB_GIB
Gibs most mobs
EXPLOSION_POWER_NO_RESIST_THRESHOLD
Block amount at which point having 0 block resistance will result in a full block
EXPLOSION_POWER_QUANTIZATION_ACCURACY
Explosion power quantization
EXPLOSION_POWER_STANDARD_SCALE_HARD_OBSTACLE_DAMAGE
Explosion power to object damage for hard obstacles
EXPLOSION_POWER_STANDARD_SCALE_MOB_DAMAGE
Default brute damage to do to living things
EXPLOSION_POWER_STANDARD_SCALE_OBJECT_DAMAGE
Explosion power to object damage (without taking into consideration armor)
EXPLOSION_POWER_STANDARD_SCALE_WINDOW_DAMAGE
Explosion power to object damage for windows