SPLURT Station 13 - Modules - TypesDefine Details

code/__DEFINES/combat/attack_types.dm

ATTACK_TYPE_MELEEAttack was melee, whether or not armed.
ATTACK_TYPE_PROJECTILEAttack was with a gun or something that should count as a gun (but not if a gun shouldn't count for a gun, crazy right?)
ATTACK_TYPE_UNARMEDAttack was unarmed.. this usually means hand to hand combat.
ATTACK_TYPE_THROWNAttack was a thrown atom hitting the victim.
ATTACK_TYPE_TACKLEAttack was a bodyslam/leap/tackle. See: Xenomorph leap tackles.
ATTACK_TYPE_PARRY_COUNTERATTACKAttack was from a parry counterattack. Do not attempt to parry-this!

Define Details

ATTACK_TYPE_MELEE

Attack was melee, whether or not armed.

ATTACK_TYPE_PARRY_COUNTERATTACK

Attack was from a parry counterattack. Do not attempt to parry-this!

ATTACK_TYPE_PROJECTILE

Attack was with a gun or something that should count as a gun (but not if a gun shouldn't count for a gun, crazy right?)

ATTACK_TYPE_TACKLE

Attack was a bodyslam/leap/tackle. See: Xenomorph leap tackles.

ATTACK_TYPE_THROWN

Attack was a thrown atom hitting the victim.

ATTACK_TYPE_UNARMED

Attack was unarmed.. this usually means hand to hand combat.